CommonEvent 390
Name = "Angelic Dominion Sabasa"

  999([390])
  ConditionalBranch([1, 1141, 0, 10, 2])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["So this is the Angelic Dominion's Sabasa Castle. Charging in without any intel is way too risky."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We're on enemy territory, so keep your guard up. Let's poke around the nearby villages and gather info for now."])
    ShowText([""])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["I sense a crowd to the southeast. It could be a town or a village..."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 11, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["All right, let's head into Sabasa. Just scouting for now, no rash moves."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Security's tight here, so the pilgrim disguise won't cut it. I'll disguise you as angel soldiers instead."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["You'll look like angel soldiers from their perspective. But high-ranking angels might see through it, so be careful."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["All right, let's go!"])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([5047, 5047, 0])
    ControlSwitches([5337, 5337, 0])
    ControlSwitches([5326, 5326, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 553, 44, 83, 8, 0])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 12, 1])
    ConditionalBranch([1, 1141, 0, 14, 2])
      ControlSwitches([31, 31, 1])
      ControlSwitches([32, 32, 1])
      ControlSwitches([33, 33, 1])
      ControlSwitches([34, 34, 1])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 553, 44, 83, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 15, 0])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What are you thinking!? We barely escaped and now you wanna run right back!?"])
    ShowText([""])
    ConditionalBranch([4, 323, 0])
      ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["I get that you want to rescue the Lilith Sisters, but going back unprepared will just lead to more casualties."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We'll need a proper strategy before taking Sabasa. We should head back to the Reverse Kreuz base in Rubiana."])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 16, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We'll coordinate with Reverse Kreuz on the Sabasa invasion. Rushing into Sabasa Castle alone won't help."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Go talk to Elka in Rubiana if you want to start the assault. Now let's go..."])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 17, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 867, 44, 83, 8, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 18, 1])
    ConditionalBranch([1, 1141, 0, 57, 2])
      ControlSwitches([31, 31, 1])
      ControlSwitches([32, 32, 1])
      ControlSwitches([33, 33, 1])
      ControlSwitches([34, 34, 1])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 553, 44, 83, 8, 0])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 58, 0])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Lilith's holding Sabasa together for now. Grand Noah is in way more danger, left in the hands of the remnants of the Monster Lord's Army."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We must rescue Grand Noah first to save the most people! Sabasa comes after that!"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 59, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    ControlSwitches([36, 36, 1])
    ControlSwitches([37, 37, 1])
    TransferPlayer([0, 877, 44, 83, 8, 0])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 60, 1])
    ConditionalBranch([1, 1141, 0, 61, 2])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Sabasa's in the midst of a siege. It wouldn't change much even if we jumped back in..."])
      ShowText([""])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1141, 0, 62, 1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 553, 44, 83, 8, 0])
    Empty([])

  BranchEnd([])
  Empty([])
